add a lot of methode

This commit is contained in:
Théophile 2024-09-26 16:33:59 +02:00
parent 6658911f6c
commit a9bb0a8bfc

View File

@ -1,15 +1,165 @@
using System; using System;
using System.Collections.Generic; using System.Runtime.Remoting.Messaging;
using System.Linq; using System.Security.Permissions;
using System.Text; using static _319_POO.Game;
using System.Threading.Tasks;
namespace _319_POO namespace _319_POO
{ {
internal class Program public enum Token
{ {
None,
FirstPlayer,
SecondPlayer
}
public class Program
{
public void SetColor(ConsoleColor backgroundColor = ConsoleColor.Black, ConsoleColor forgroundColor = ConsoleColor.White)
{
Console.ForegroundColor = forgroundColor;
Console.BackgroundColor = backgroundColor;
}
static void Main(string[] args) static void Main(string[] args)
{ {
int[] boardSize = new Board().BoardSize();
Token[,] board = new Token[boardSize[0],boardSize[1]];
new Game().Start(board);
} }
} }
}
public class Game
{
private Draw d = new Draw();
public void Start(Token[,] board)
{
int pos = 0;
Token currentPlayer = Token.FirstPlayer;
while (true)
{
d.DrawBoard(board);
d.DrawPlayGround(board,currentPlayer,pos);
ConsoleKey key = Console.ReadKey().Key;
switch (key)
{
case ConsoleKey.RightArrow:
pos++;
break;
case ConsoleKey.LeftArrow:
pos--;
break;
case ConsoleKey.Enter:
if (PlaceToken(board, currentPlayer) && currentPlayer == Token.FirstPlayer)
currentPlayer = Token.SecondPlayer;
else if (PlaceToken(board, currentPlayer) && currentPlayer == Token.SecondPlayer)
currentPlayer = Token.FirstPlayer;
break;
}
}
}
private bool PlaceToken(Token[,] board, Token currentPlayer)
{
for (int i = board.GetLength(1) - 1; i >= 0; i--)
{
if (board[board.GetLength(1), i] == Token.None)
board[board.GetLength(1), i] = currentPlayer;
return true;
}
return false;
}
}
public class Board
{
private Program p = new Program();
public int[] BoardSize()
{
int[] boardSize = { 0, 0 }; // initialisation de la taille
string[] input = { "", "" }; // initialisation de l'entrée utilisateur
// écriture des instructions en couleur grâce à la méthode WriteColor
Console.Write("La taille doit être comprise entre ");
p.SetColor(default, ConsoleColor.Red);
Console.Write("5x6", ConsoleColor.Red);
p.SetColor();
Console.Write(" et ");
p.SetColor(default, ConsoleColor.Red);
Console.Write("13x16\n", ConsoleColor.Red);
p.SetColor();
Console.WriteLine("exemple: 6x7 (6 lignes et 7 colonnes)");
Console.Write("taille: ");
// récupération de l'entrée utilisateur dans une liste grâce à un split
input = Console.ReadLine().Split('x');
// on essaye de Parse en int les entrées, sinon on fait une récursion
try
{
boardSize[0] = int.Parse(input[1]);
boardSize[1] = int.Parse(input[0]);
}
catch
{
Console.WriteLine("La taille est invalide. réessayer");
return BoardSize();
}
// on check si les entrées sont incorrectes si oui on fait une récursion
if (boardSize[1] <= 5 || boardSize[1] >= 13 || boardSize[0] <= 6 || boardSize[0] >= 16)
{
Console.WriteLine("La taille est invalide. réessayer");
return BoardSize();
}
// et si tous les checks sont passés, on retourne la taille
Console.WriteLine("taille valide");
return boardSize;
}
}
public class Draw
{
public void DrawPlayGround(Token[,] board, Token currentPlayer, int pos)
{
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x, 0);
if (pos == x) Console.Write(DrawToken(currentPlayer));
else Console.Write(DrawToken(Token.None));
}
}
public void DrawBoard(Token[,] board)
{
Console.Clear();
for (int y = 0; y < board.GetLength(1); y++)
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x, y+2);
Console.Write(DrawToken(board[x, y]));
}
}
public char DrawToken(Token token)
{
switch (token)
{
case Token.FirstPlayer:
return 'X';
case Token.SecondPlayer:
return 'O';
case Token.None:
return '.';
default:
return ' ';
}
}
}
}