better color and draw help

This commit is contained in:
bwbl 2024-10-12 21:54:48 +02:00
parent 37b2d36ab7
commit 8e98e930e2

View File

@ -9,20 +9,11 @@
public class Program
{
public readonly ConsoleColor FIRSTPLAYERCOLOR = ConsoleColor.Cyan;
public readonly ConsoleColor SECONDPLAYERCOLOR = ConsoleColor.Yellow;
/*
public readonly ConsoleColor FIRSTPLAYERCOLOR = ConsoleColor.Cyan;
public readonly ConsoleColor SECONDPLAYERCOLOR = ConsoleColor.Yellow;
public readonly ConsoleColor FIRSTPLAYERCOLOR = ConsoleColor.Magenta;
public readonly ConsoleColor SECONDPLAYERCOLOR = ConsoleColor.DarkMagenta;
public readonly ConsoleColor FIRSTPLAYERCOLOR = ConsoleColor.DarkGreen;
public readonly ConsoleColor SECONDPLAYERCOLOR = ConsoleColor.DarkYellow;
*/
const ConsoleColor backgroundColor = ConsoleColor.DarkCyan;
const ConsoleColor forgroundColor = ConsoleColor.Green;
const ConsoleColor backgroundColor = ConsoleColor.DarkYellow;
const ConsoleColor forgroundColor = ConsoleColor.Black;
public void SetColor(ConsoleColor backgroundColor = backgroundColor, ConsoleColor forgroundColor = forgroundColor)
{
@ -54,6 +45,7 @@
Console.Clear();
d.DrawPlayGroundBorder(board);
d.DrawBorder(board);
d.DrawHelp(board);
while (!CheckWin(board))
{
@ -63,6 +55,11 @@
d.DrawPlayGround(board, currentPlayer, pos);
ConsoleKey key = Console.ReadKey(true).Key;
if (key == ConsoleKey.Escape)
{
currentPlayer = Token.None;
break;
}
switch (key)
{
case ConsoleKey.RightArrow:
@ -83,13 +80,14 @@
else if (placed && currentPlayer == Token.SecondPlayer)
currentPlayer = Token.FirstPlayer;
break;
break;
}
}
d.DrawBoard(board);
d.DrawPlayGround(board, currentPlayer, pos);
p.SetColor();
Console.Clear();
//Console.Clear();
Console.SetCursorPosition(0, board.GetLength(1) * 2 + d.topSpacing + 4);
// currentplayer est inversé
if (CheckDraw(board))
Console.WriteLine("il y a eu une égalité");
@ -109,8 +107,11 @@
Console.Write("joueur 1");
p.SetColor();
Console.WriteLine(" a gagné");
} else if (currentPlayer == Token.None)
{
Console.WriteLine("La partie à été arrêtée");
}
Console.WriteLine("La partie à été gagnée en " + Turn(board) + " tours");
Console.WriteLine("La partie à duré " + Turn(board) + " tours");
Console.ReadLine();
}
@ -278,10 +279,11 @@
public class Draw
{
private Program p = new Program();
private int topSpacing = 2;
public int topSpacing = 2;
private int leftSpacing = 10;
public void DrawPlayGroundBorder(Token[,] board)
{
Console.SetCursorPosition(0, topSpacing);
Console.SetCursorPosition(leftSpacing, topSpacing);
Console.Write("╔═══");
for (int x = 0; x < board.GetLength(0) - 1; x++)
{
@ -293,13 +295,13 @@
{
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x * 4, y * 2 + topSpacing + 1);
Console.SetCursorPosition(leftSpacing + x * 4, y * 2 + topSpacing + 1);
Console.Write("║");
}
Console.Write(" ║");
}
Console.SetCursorPosition(0, topSpacing + 2);
Console.SetCursorPosition(leftSpacing, topSpacing + 2);
Console.Write("╚═══");
for (int x = 0; x < board.GetLength(0) - 1; x++)
{
@ -312,7 +314,7 @@
{
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x*4+2, topSpacing + 1);
Console.SetCursorPosition(leftSpacing + x * 4+2, topSpacing + 1);
if (pos == x) Console.Write(DrawToken(currentPlayer));
else Console.Write(DrawToken(Token.None));
@ -322,7 +324,7 @@
public void DrawBorder(Token[,] board)
{
int playgroundSpacing = topSpacing + 3;
Console.SetCursorPosition(0, playgroundSpacing);
Console.SetCursorPosition(leftSpacing, playgroundSpacing);
Console.Write("╔═══");
for (int x = 0; x < board.GetLength(0) - 1; x++)
{
@ -334,7 +336,7 @@
{
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x * 4, y * 2 + playgroundSpacing + 1);
Console.SetCursorPosition(leftSpacing + x * 4, y * 2 + playgroundSpacing + 1);
Console.Write("║");
}
Console.Write(" ║");
@ -342,17 +344,17 @@
for (int y = 0; y < board.GetLength(1) - 1; y++)
{
Console.SetCursorPosition(0, y * 2 + playgroundSpacing + 2);
Console.SetCursorPosition(leftSpacing, y * 2 + playgroundSpacing + 2);
Console.Write("╠═══");
for (int x = 1; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x * 4, y * 2 + playgroundSpacing + 2);
Console.SetCursorPosition(leftSpacing + x * 4, y * 2 + playgroundSpacing + 2);
Console.Write("╬═══");
}
Console.Write("╣");
}
Console.SetCursorPosition(0, board.GetLength(1) * 2 + playgroundSpacing);
Console.SetCursorPosition(leftSpacing, board.GetLength(1) * 2 + playgroundSpacing);
Console.Write("╚═══");
for (int x = 0; x < board.GetLength(0) - 1; x++)
{
@ -367,7 +369,7 @@
for (int y = 0; y < board.GetLength(1); y++)
for (int x = 0; x < board.GetLength(0); x++)
{
Console.SetCursorPosition(x*4+2, y*2 + playgroundSpacing + 1);
Console.SetCursorPosition(leftSpacing + x * 4+2, y*2 + playgroundSpacing + 1);
Console.Write("{0}", DrawToken(board[x, y]));
}
}
@ -389,5 +391,28 @@
return default;
}
}
public void DrawHelp(Token[,] board)
{
WriteHelp(board, 0, 0, "Mode d'utilisation");
WriteHelp(board, 0, 1, "-------------------");
WriteHelp(board, 4, 2, "Déplacement\tTouches directionnelles");
WriteHelp(board, 4, 3, "Tir\t\tSpacebar ou Enter");
WriteHelp(board, 4, 4, "Quitter\tEscape");
p.SetColor(forgroundColor: p.FIRSTPLAYERCOLOR);
WriteHelp(board, 4, 6, "Joueur 1: ");
p.SetColor(p.FIRSTPLAYERCOLOR);
WriteHelp(board, 14, 6, " ");
p.SetColor(forgroundColor: p.SECONDPLAYERCOLOR);
WriteHelp(board, 18, 6, "Joueur 2: ");
p.SetColor(p.SECONDPLAYERCOLOR);
WriteHelp(board, 28, 6, " ");
}
private void WriteHelp(Token[,] board, int x, int y, string text)
{
Console.SetCursorPosition(leftSpacing + board.GetLength(0) * 4 + 8 + x, topSpacing + y);
Console.Write(text);
}
}
}